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GAME
A-1 The game of shuffleboard is played by either two (2) persons, called SINGLES, or by four (4) persons, called DOUBLES.
A-2 The object of the game is to propel discs by means of a cue onto or near the scoring diagram at the opposite end of the court to score, prevent opponent from scoring, or both. Court B-1 One end of the court shall be designated the head, the opposite end the foot. All games shall start at the head where the scoreboard is located.
Equipment C-1 Eight six inch diameter discs are used for each court. Four are yellow, four are black.
C-2 The cue shall not exceed six feet, three inches (6'3") overall length.
C-3 An approved scoreboard shall be located at the head of the court. Playing Rules
D-1 Players are assigned their respective courts as posted on tournament charts, or as aassigned by league team captains. Color of discs played will be in accordance with league rules, or determined by lagging.
D-1a LAGGING. To determine color choice, team captains will select a player to lag from the head of a neutral court. Toss of coin by the referee will determine color choice to start lagging. In tournaments, player listed first on the scoreboard will lag yellow discs. In DOUBLES a player from the head or foot may lag, but must lag at the head. In SINGLES all players lag. Players shoot alternately, (first yellow, then black). The first disc of each player is for practice and may be removed. The second disc of each player is left on the court. The disc whose center is closest to the center of the far lag line wins, and its shooter has color choice. If the second black disc hits the yellow disc, yellow wins color choice. Players have the right to examine and/or appeal any close decision on the last disc.
D-1b After the lagging, the Referee shall start the practice round. Yellow shoots his four discs which are removed before black shoots his four discs. The same is done at the foot of the court. Following the practice shots, the Referee calls "Play, Yellow is out" and play begins at the head. After completion of 1/2 of the total number of frames, players change sides and take their ciors with them, and practice four shots each on their new side, after which the game continues for the last eight frames.
D-2 All Singles games shall be non-walking. If only one end of the court is being used, designate pushers to return discs after each frame of play is completed.
D-3 Color lead shall alternate after each frame of play. ERROR IN COLOR LEAD: If discovered before all eight discs are shot, return discs and start again with correct color. Otherwise, score is recorded and game continues with correct color lead.
D-4 A match consists of one twelve or sixteen frame game. The player or team having the high score at the end of the game is the winner. In tournament play, the loser is eliminated or goes to consolation bracket, if any. All District qualification to the State Finals and all State Finals will consist of 16 frame games.
D-5 DEAD DISCS. The Referee shall remove dead discs from the court. A disc that stops between the start line and the far lag line is a dead disc. A disc that leaves the court or goes beyond the furthest base line is a dead disc. A disc that returns to, or remains on the playing area after having struck any object outside the playing area, or comes from another court, is a dead disc. If a dead disc(s) displaces a live disc(s) the live disc(s) is replaced to its original position and the game continues, except if all eight discs have been shot, then the socres that were on the court before the incident will be recorded, and the half frame is not replayed.
EXCEPTION : If (3) three players cannot agree to the replacement of the disc(s), the half frame will be played over, unless all eight discs have been shot, then the scores that were on the court before the incident will be recorded.
D-6 A disc is considered in play when it completely leaves the starting area except while jockeying. Players should try to keep their discs within their own starting area. A disc may cross a side line or center line while being jockeyed. A disc in motion may cross a side line. Discs should be delivered in a straight line with a continuous foreward motion of the cue and disc.
SCORING E-1 Scoring Diagram - one 10 point area, two 8 point areas, two 7 point areas and one minus 10 point area which is called the "kitchen".
E-2 After the completion of each half frame the Referee shall call the score loud enough to be heard by all the players and the Scorekeeper. When there are both yellow and black scoring discs, he shall always call the yellow first. If only one color has scored, it alone is called. If neither have scored, the Referee shall call "no score". The Scorekeeper shall repeat the score and record it clearly on the scoreboard. The Referee shall continually check the scoreboard; as he is responsible to see that it is correct.
E-3 If an error is discovered on the scoreboard before the next half frame is completed, it must be corrected. Otherwise the score stands unless both sides agree that it be corrected, except that if it is an error in addition, it shall be corrrected immediately and without discussion.
E-4 Should there be a tie score after completion of the specified number of game frames, play is continued until two full frames are completed with each color having one hammer shot in Singles and two in Doubles. If the score is still tied play continues as noted above until the tie is broken.
E-5 Upon completion of the game, the Scorekeeper shall record the final results on the scoreboard and scorecard, making sure the winner signs the card and leave the card on the scoreboard.
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INDICATING DISCS
F-1 The Referee shall watch closely as each disc is shot. Any disc in the scoring diagram and not touching a line is a "good" disc. The Referee will point his wand at each good disc and extend one finger for each good disc. He will indicate a disc is in the kitchen by giving the wand a circular motion. If none of the discs are good he will so indicate with a palm down and waving. If a disc is very close to a line, the Referee will stop play by placing his wand on the court near the lag line and extend himself over the disc to examine it by looking straight down the far edge. If the Referee touches a live disc, the disc will be returned to its position before being touched. If at least three players on that board cannot agree on the original position of the dics, half the frame shall be replayed.
After indicating his decision he should wait momentarily to allow a player time to request to examine the disc. Any such request will be allowed if made before the next disc is shot or "play" called. In Singles either the shooter or his opponent may request, and then examine a disc. In Doubles any of the four players may request, but only the partner nearest the discs shall examine the close disc. On request, the Referee may permit the requesting player to examine the disc. If a player disagrees with the Referee's decision, the Referee calls for the Head Referee, telling him only which disc is in question. the Head referee may use a magnifying glass. His decision is final and may not be appealed.
F-2 All live discs which are on the court at the time the score is called at the end of a frame shall continue to be live discs, and may not be touched by the Referee or any player until the Referee has called "play" for the start of the next frame. At the call to "play" all of the discs become dead and my be gathered without penalty. The Referee should not call "play" until after allowing players reasonable time to request to look at the 8th disc or any disc moved by the 8th disc. PLAYERS' RIGHTS
G-1 Players may examine close discs as noted in F-1 and F-2 (Scoring). A player may, just before shooting ask the Referee which of two or more discs is good, or the approximate distance in inches of any disc from a line or other disc. The player is not allowed to walk down to examine these discs. G-2 A player may ask the Referee to tell him the current score at any time.
G-3 A player or team may protest any one or more Officials assigned to their court provided such protest is made to the Head Referee for a legitimate reason. (Note: Head Referee must replace an excused official and this new appointment must stand).
G-4 Players may not appeal action rule infractions, such as shooting too soon, etc. because the Head Referee did not see the infraction and cannot therefore rule on it. If a player is penalized for an infraction not listed in Section J (Penalties) he may appeal to the Head Referee.
G-5 A player dissatisfied with decisions of the referee or Head Referee may appeal to the Tournament Director immediately. (Appeal must be other than a close disc or action rule infraction)
G-6 If a player, while shooting, is distracted or interfered with by his opponent, he should ask his opponent to desist. If the interference continues, he may protest to the Referee. If justified, the Referee should instruct the offender to cease his interference. Any further interference should cause the offender to be penalized. (See Violations and Penalties J-4).
G-7 SUBSTITUTES : In case of emergency or physical disability of one player in Doubles, a substitute player may take up play at any time during the playing of a match providing the replacement has not been entered in a previous match in the tournament. Disabled players cannot return. The Tournament Director determines the legality of the substitute. The illegal substitution PENALTY IS FORFEITURE OF MATCH.
OFFICIALS
H-1 Officials in tournament play shall be Tournament Director, Assistants to tournament Director, and court referee, (if utilized)
H-2 The Tournament Director shall have complete charge of all arrangements for the tournament, including conducting the drawings, scheduling, assigning other officials and make decisions on all other matters which may enter into Tournament play.
H-3 Assistants to the Tournament Director including Head Referrees may be appointed as desired by the Tournament Director. They shall render final decisions on any question of fact, with no appeal.
H-4 Head Scorekeeper will assign Scorekeepter (if utilized) to their courts, will collect the scorecards and check their accuracy. If scorekeepers are not appointed, Yellow will keep score the first half of the game and Black will keep score the second half.
H-5 Referees are assigned courts by the Head Referee. They have complete charge of play on their court and are responsible for accurate scorekeeping. Using a wand they will indicate discs which are scoring, remove dead discs, use it to stop play and carry it with proper color down to indicate which color is out. He shall watch to see players play according to the rules and shall assess penalties for infractions of the rules. If no referees are assigned, players will referee their own games. Black will referee the first half of the game and Yellow will referee the second half.
SANCTIONED TOURNAMENTS
All District, Regional and State sanctioned tournaments must be approved and conducted in accordance with the information outlined in these "Official Rules". WET COURTS
If weather, or any other occurrence forces play to stop, it is not necessary that the half frame be completed. Scorekeepers will record scores and color lead of last completed frame. The Tournament Director has sole jurisdiction regarding resuming play and will keep players informed. On resuming play each player is allowed four practice shots. Play resumes at score and color lead at beginning of half frame when play stopped.
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